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Matthew's avatar

As a fan of cosmic horror and a newcomer to the Diceless RPG scene, I’m excited to see where this goes. Thanks for sharing your design process and the distinction between Party and Wargame rules. An issue that I have with these is that when they are made explicit they are typically so vastly different in their mechanics as to be jarring.

I’m all honesty I have not played Amber - or any Diceless system - but have been running them in the past two years. During that time I found the StalkerRPG which sounds very similar to your setup. Basically, traits and plans are given ratings and the product of these two is compared to the difficulty set by the GM. https://www.rpg.net/reviews/archive/16/16319.phtml

Keep it up! Excited to see where this goes.

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tsynr's avatar

I like the idea of a game without randomness, and used to play this way back when I was in middle school and couldn't afford ADnD books. I'm not clear on how tension and risk work in a world without some chance of failure. Now sure, the GM could just raise the difficulty without telling you and then there's probably risk to "Push It" if it's outside of your specialty or whatever, but how are typical challenges handled? Does the GM announce the difficulty rating so the player just has to think of a few things to add to make it work, or is everyone but the GM working blind?

One method I've read about to keep the players from being in total control, and also to keep players from badgering the GM until they get +3 to the check is to let the other players (the ones not attempting something) to come up with the consequences. Okay player 1's gorilla can punch the locked door down in the warehouse, other than the obvious noise that makes, what else happens player 2?

I'm not poopooing on diceless, I can just see a certain personality type insisting on a +3 to every single thing while we sit around listening to their justifications over and over. These people exist in other games too, but ultimately they still have to roll a die to see what happens, and might fail even if they successfully bullied the GM for a bonus.

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